With the release Cataclysm, talents and spells of Death Knights changed a lot. I have updated my listings to include the current talents and spells for DKs for the current 4.3 patch.
Death Knight Spells | Death Knight Talents
The first thing we will start with is the primary skills you learn when you choose a tree when you pick talents.
Primary Blood Skills:
Primary Frost Skills:
Primary Unholy Skills:
Spell |
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Increases Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.
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Reduces the cooldown on Raise Dead by 1 minute and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
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Whenever you hit with Blood Strike, Pestilence, or Festering Strike, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
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An unholy strike that deals 100% of weapon damage as Physical damage plus 624. In addition, for each of your diseases on your target, you deal an additional 18% of the Physical damage done as Shadow damage.
1 Unholy, 5 yd range, Instant |
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Dark power courses through your limbs, increasing your Strength by 25%.
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