Death Knight Spells, Ghoul and Presence Information:

The Death Knight Spells are constantly being changed it seems so don't be surprised if sometimes one of the stats is a little off. A lot of the information I used this time for the update came from wowhead and mmo-champion. Please note talent based spells are found in the Death Knight Talent Area. Updated Sept Nov 29th, 2011 for patch 4.3.

 

Death Knight Spells

 

Blood Spells:

Spell
Description
You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 30%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
Instant
Places a dark ward on an enemy that persists for 8 seconds, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against non players, only absorbs some harmful spells.
20 Runic Power, 40 yd range, Instant, 1 minute cooldown
Sacrifices an undead minion, healing the Death Knight for 25% of his or her maximum health. This heal cannot be a critical.
40 Runic Power, Instant, 2 minute cooldown
Commands the target to attack you, but has no effect if the target is already attacking you.
30 yd range, Instant, 8 second cooldown
Immediately activates a Blood Rune and converts it into a Death Rune for the next 20 sec. Death Runes count as a Blood, Frost or Unholy Rune.
6% of base health, Instant, 1 min cooldown
Strangulates an enemy, silencing them for 5 seconds. Non-player victim spellcasting is also interrupted for 3 seconds.
1 Blood, 30 yd range, Instant, 2 min cooldown
AOE attack hitting all mobs within 10 yards, dealing [356 + 8% of AP] Shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever.
1 Blood, Instant
Unleash a powerfull strike that heals you for 20% of the damage you have sustained during the preceding 5 seconds(minimum of at least 7% of your maximum health), while also dealing 150% weapon damage plus 497 to an enemy if the attack is successful.
1 Unholy 1 Frost, Melee Range, Instant
Pestilence spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. Diseases spread this way only do 50% of normal damage.
Melee Range, Instant
Instantly strike the enemy, causing 80% weapon damage plus 850. Damage is increased by 12.5% for each of your diseases on the target.
1 Blood, Melee Range, Instant
Parry
Passive
Gives a chance to parry enemy melee attacks.

 

 

blood Frost Spells:

Spell
Description
Empower rune weapon, immediately refreshes all your runes and generates 25 runic power.
Instant, 5 minute cooldown
When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. Passive Skill
Strike the target for 180% weapon damage. This skill is only usable while in Blood Presence or (for 10 seconds) after the Death Knight dodges or parries. This attack cannot be dodged, blocked, or parried and causes a high amount of threat.
20 Runic Power, Melee Range, Instant
Horn of Winter generates 10 runic power and increases total Strength and Agility for all party/raid members within 45 yards by 549. This effect lasts 2 min unless you are glyphed to extend this by another minute.
Instant, 20 second cooldown
An instant attack that deals 150% weapon damage plus 560 Main Hand and 420 damage with your off hand weapon. This attack increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 seconds.
Melee Range, Instant
The Death Knight becomes immune to stun effects and reduce all damage taken by 20% for 12 seconds.
20 Runic Power, Instant, 2 minute cooldown
A strong instant attack that does 150% weapon damage plus 650 damage. Total damage is increased by 12.5% for each of your diseases on the mob.
1 Unholy 1 Frost, Melee Range, Instant
Your freezing aura creates ice beneath your feet, allowing party or raid members within 50 yards to walk on water for 10 min. Works while mounted, but being attacked or receiving damage will cancel the effect.
Instant
Shackles the target with frozen chains, reducing movement speed by 60% for 8 seconds. Also infects the target with Frost Fever.
1 Frost, 20 yd range, Instant
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 seconds.
20 Runic Power, Melee Range, Instant, 10 second cooldown
Strengthens you with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
Instant
Deals 217 to 235 Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 seconds.
1 Frost, 20 yd range, Instant, 6 second cooldown

 

 

blood Unholy Spells:

Spell
Description
You are infused with unholy fury, increasing attack speed and rune regeneration by 10%, and movement speed by 15%, and reducing the global cooldown on your abilities by 0.5 sec. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
Instant
A vicious strike that deals 100% weapon damage and absorbs the next [70% of AP] healing received by the target. For 10 seconds, or until the full amount of healing is absorbed, the target's casting time is increased by 30%.
5 yd range, Instant
Instantly applies Blood Plague and Frost Fever to the target enemy.
30 yd range, Instant, 1 minute cooldown(30 second cooldown for Blood Death Knights)
Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to <his/her> Dodge plus Parry chance.
1 Blood 1 Unholy 1 Frost, Channeled, 10 minute cooldown
Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 20% health and 20% mana. This is the DKs combat res.
30 yd range, Instant, 10 minute cooldown
Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells (up to a maximum of 50% of the Death Knight's health) and preventing application of harmful magical effects. Lasts 5 seconds.
Instant, 45 second cooldown
Corrupts the ground targeted by the Death Knight, causing [46 + 6.4% of AP] Shadow damage every second that targets remain in the area for 10 seconds. This ability produces a high amount of threat.
1 Unholy, 30 yd range, Instant, 30 second cooldown
Raises a Ghoul to fight by your side. You can have a maximum of one Ghoul up at a time and they stay up for 1 minute unless you are an unholy DK. If you are an unholy DK you have a perma ghoul because of Master of Ghouls.
30 yd range, Instant, 3 minute cooldown
Summons and dismisses your rideable Acherus Deathcharger. This is a very fast mount.
1.5 second cast
Fire a blast of unholy energy, causing [985 + 30% of AP] Shadow damage to an enemy target or healing [985 + 30% of AP]*3.5] damage on a friendly Undead target. There are glyphs and talents that can amplify these effects.
40 Runic Power, 30/40 yd range, Instant
Opens a gate which the Death Knight can use to return to Ebon Hold.
1 Unholy, 10 second cast, 1 minute cooldown
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 seconds.
30 yd range, Instant, 35 second cooldown
A vicious strike that deals 100% weapon damage plus 420 and infects the target with Blood Plague, a disease dealing Shadow damage over time.
1 Unholy, Melee Range, Instant
Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 seconds and prevents diseases on the victim from being dispelled.
100 yd range, Instant

Transform your ghoul into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active(see below). Damage ghoul does is increased by 60%.

Consume 5 charges of Shadow Infusion to activate, Instant, 100 yd range

A disease dealing [38.1 + 6.33% of AP] Shadow damage every 3 sec for 21 seconds. Caused by Plague Strike and other abilities.

 

Presences

Death Knights have three presences they can choose from at any time (similar to stances) to best fit their current task. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power. They are as follows:

  • Blood Presence:Stamina increased by 8%. Armor contribution from cloth, leather, mail and plate items increased by 55%. Damage taken reduced by 8%.
  • Frost Presence: Increases damage by 10% and increases Runic Power generation by 10%.
  • Unholy Presence: Increases attack speed and rune regeneration by 10%, and movement speed by 15%. Reduces the global cooldown on your abilities by 0.5 sec.

 

Ghoul Overview

At level 56 the Death Knight gains the ability to Summon a Ghoul through the Raise Dead spell. This ghoul will fight with you for 1 minute and has a 3 minute cooldown unless you are an Unholy Death Knight. If you are an Unholy Death Knight you will have Ghoul Mastery, this means your ghoul will not disappear unless killed or you put it away. If you are an unholy DK this means you also have the ability to give your ghoul commands. Also note that ghoul commands also change when it undergoes Dark Transformation.

 

Ghoul Commands (the ones in blue are ones available when your ghoul has undergone Dark Transformation:

Ability    Cost    Description   
Claw 40 Energy Claw the enemy, dealing 125% of normal melee damage. Instant
Sweeping Claws 40 Energy Rakes an enemy with deformed claws, dealing 150% of normal damage to the target and up to 2 additional targets. This is what claw turns into when the ghoul has undergone Dark Transformation.
Gnaw 30 Energy Bite and tear at a target's limbs, stunning it for 3 sec and dealing damage.
Monstrous Blow 30 Energy Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 sec. This is what Gnaw turns into when a Death Knight's ghoul is under the effect of Dark Transformation. Massive damage and a 1 second longer stun.
Huddle 10 Energy Go into a defensive crouch, reducing all damage taken by 50% but preventing other actions for 10 sec.
Putrid Bulwark 10 Energy Unleash a fortifying roar, reducing all damage taken by 50% for 10 sec. This is what Huddle turns into when the ghoul undergoes Dark Transformation.
Leap 10 Energy Leap behind enemy target.
Shambling Rush 10 Energy Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec. This is the Dark Transformation version of Leap.