Death Knight Spells, Ghoul and Presence Information:
The Death Knight Spells are constantly being changed it seems so don't be surprised if sometimes one of the stats is a little off. A lot of the information I used this time for the update came from wowhead and mmo-champion. Please note talent based spells are found in the Death Knight Talent Area. Updated Sept Nov 29th, 2011 for patch 4.3.
Death Knight Spells
Blood Spells:
Spell |
Description |
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| You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 30%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power. Instant |
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| Places a dark ward on an enemy that persists for 8 seconds, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against non players, only absorbs some harmful spells. 20 Runic Power, 40 yd range, Instant, 1 minute cooldown |
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| Sacrifices an undead minion, healing the Death Knight for 25% of his or her maximum health. This heal cannot be a critical. 40 Runic Power, Instant, 2 minute cooldown |
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| Commands the target to attack you, but has no effect if the target is already attacking you. 30 yd range, Instant, 8 second cooldown |
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| Immediately activates a Blood Rune and converts it into a Death Rune for the next 20 sec. Death Runes count as a Blood, Frost or Unholy Rune. 6% of base health, Instant, 1 min cooldown |
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| Strangulates an enemy, silencing them for 5 seconds. Non-player victim spellcasting is also interrupted for 3 seconds. 1 Blood, 30 yd range, Instant, 2 min cooldown |
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| AOE attack hitting all mobs within 10 yards, dealing [356 + 8% of AP] Shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever. 1 Blood, Instant |
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| Unleash a powerfull strike that heals you for 20% of the damage you have sustained during the preceding 5 seconds(minimum of at least 7% of your maximum health), while also dealing 150% weapon damage plus 497 to an enemy if the attack is successful. 1 Unholy 1 Frost, Melee Range, Instant |
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| Pestilence spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. Diseases spread this way only do 50% of normal damage. Melee Range, Instant |
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| Instantly strike the enemy, causing 80% weapon damage plus 850. Damage is increased by 12.5% for each of your diseases on the target. 1 Blood, Melee Range, Instant |
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Parry Passive |
Gives a chance to parry enemy melee attacks. |
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Frost Spells:
Unholy Spells:
Spell |
Description |
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| You are infused with unholy fury, increasing attack speed and rune regeneration by 10%, and movement speed by 15%, and reducing the global cooldown on your abilities by 0.5 sec. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power. Instant |
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| A vicious strike that deals 100% weapon damage and absorbs the next [70% of AP] healing received by the target. For 10 seconds, or until the full amount of healing is absorbed, the target's casting time is increased by 30%. 5 yd range, Instant |
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| Instantly applies Blood Plague and Frost Fever to the target enemy. 30 yd range, Instant, 1 minute cooldown(30 second cooldown for Blood Death Knights) |
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| Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to <his/her> Dodge plus Parry chance. 1 Blood 1 Unholy 1 Frost, Channeled, 10 minute cooldown |
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| Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 20% health and 20% mana. This is the DKs combat res. 30 yd range, Instant, 10 minute cooldown |
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| Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells (up to a maximum of 50% of the Death Knight's health) and preventing application of harmful magical effects. Lasts 5 seconds. Instant, 45 second cooldown |
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| Corrupts the ground targeted by the Death Knight, causing [46 + 6.4% of AP] Shadow damage every second that targets remain in the area for 10 seconds. This ability produces a high amount of threat. 1 Unholy, 30 yd range, Instant, 30 second cooldown |
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| Raises a Ghoul to fight by your side. You can have a maximum of one Ghoul up at a time and they stay up for 1 minute unless you are an unholy DK. If you are an unholy DK you have a perma ghoul because of Master of Ghouls. 30 yd range, Instant, 3 minute cooldown |
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Acherus Deathcharger Summon |
Summons and dismisses your rideable Acherus Deathcharger. This is a very fast mount. 1.5 second cast |
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| Fire a blast of unholy energy, causing [985 + 30% of AP] Shadow damage to an enemy target or healing [985 + 30% of AP]*3.5] damage on a friendly Undead target. There are glyphs and talents that can amplify these effects. 40 Runic Power, 30/40 yd range, Instant |
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| Opens a gate which the Death Knight can use to return to Ebon Hold. 1 Unholy, 10 second cast, 1 minute cooldown |
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| Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 seconds. 30 yd range, Instant, 35 second cooldown |
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| A vicious strike that deals 100% weapon damage plus 420 and infects the target with Blood Plague, a disease dealing Shadow damage over time. 1 Unholy, Melee Range, Instant |
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| Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 seconds and prevents diseases on the victim from being dispelled. 100 yd range, Instant |
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Transform your ghoul into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active(see below). Damage ghoul does is increased by 60%. Consume 5 charges of Shadow Infusion to activate, Instant, 100 yd range |
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| A disease dealing [38.1 + 6.33% of AP] Shadow damage every 3 sec for 21 seconds. Caused by Plague Strike and other abilities. |
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Presences
Death Knights have three presences they can choose from at any time (similar to stances) to best fit their current task. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power. They are as follows:
- Blood Presence:Stamina increased by 8%. Armor contribution from cloth, leather, mail and plate items increased by 55%. Damage taken reduced by 8%.
- Frost Presence: Increases damage by 10% and increases Runic Power generation by 10%.
- Unholy Presence: Increases attack speed and rune regeneration by 10%, and movement speed by 15%. Reduces the global cooldown on your abilities by 0.5 sec.
Ghoul Overview
At level 56 the Death Knight gains the ability to Summon a Ghoul through the Raise Dead spell. This ghoul will fight with you for 1 minute and has a 3 minute cooldown unless you are an Unholy Death Knight. If you are an Unholy Death Knight you will have Ghoul Mastery, this means your ghoul will not disappear unless killed or you put it away. If you are an unholy DK this means you also have the ability to give your ghoul commands. Also note that ghoul commands also change when it undergoes Dark Transformation.
Ghoul Commands (the ones in blue are ones available when your ghoul has undergone Dark Transformation:
| Ability | Cost | Description |
| Claw | 40 Energy | Claw the enemy, dealing 125% of normal melee damage. Instant |
| Sweeping Claws | 40 Energy | Rakes an enemy with deformed claws, dealing 150% of normal damage to the target and up to 2 additional targets. This is what claw turns into when the ghoul has undergone Dark Transformation. |
| Gnaw | 30 Energy | Bite and tear at a target's limbs, stunning it for 3 sec and dealing damage. |
| Monstrous Blow | 30 Energy | Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 4 sec. This is what Gnaw turns into when a Death Knight's ghoul is under the effect of Dark Transformation. Massive damage and a 1 second longer stun. |
| Huddle | 10 Energy | Go into a defensive crouch, reducing all damage taken by 50% but preventing other actions for 10 sec. |
| Putrid Bulwark | 10 Energy | Unleash a fortifying roar, reducing all damage taken by 50% for 10 sec. This is what Huddle turns into when the ghoul undergoes Dark Transformation. |
| Leap | 10 Energy | Leap behind enemy target. |
| Shambling Rush | 10 Energy | Charge an enemy, interrupting spellcasting and immobilizing them for 2 sec. This is the Dark Transformation version of Leap. |