Talent Information

Please note the new talent trees are listed at: Official Talent Calculator

Current talents for 3.1.1 listed below

Blood Talents:

Mainly DPS talents but also some health gain and parry skills. This is a very strong tree and a lot of players will level up using this tree.
Talent Points Requirements Description
Butchery
2
None
Whenever you kill an enemy that grants experience or honor, you generate up to 10/20 runic power. In addition you generate 1/2 runic power per 5 sec while in combat.
Subversion
3
None
Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3/6/9% and reduces threat generated while in Blood or Unholy Presence by 8/16/25%.
Blade Barrier
5
None
Whenever your blood runes are on cooldown, you gain the Blade Barrier effect reducing damage by 1%/2%/3%/4%/5% for the next 10 sec.
Bladed Armor
5
Blood 5
Increases your attack power by 1/2/3/4/5 for every 180 armor value you have.
Scent of Blood
3
Blood 5
You have a 15% chance after being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next 1/2/3 melee hits to generate 5 runic power. This effect cannot occur more often than once every 10 sec.
Two-Handed Weapon Specialization
2
Blood 5
Increases the damage you deal with two-handed melee weapons by 2/4%.
Rune Tap
1
Blood 10
Converts 1 Blood Rune into 10% of your maximum health. 1 minute cooldown.
Dark Conviction
5
Blood 10
Increases your chance to critically hit with weapons, spells and abilities by 1/2/3/4/5%.
Death Rune Mastery
3
Blood 10
Whenever you hit with Death Strike or Obliterate there is a 33/66/100% chance that the Frost and Unholy Runes will become Death Runes when they activate.
Improved Rune Tap
3
Rune Tap 1
Increases the health provided by Rune Tap by 33/66/100% and lowers its cooldown by 10/20/30 sec.
Spell Deflection
3
Blood 15
You have a chance equal to your Parry chance of taking 15%/30%/45% less damage from a direct damage spell.
Vendetta
3
Blood 15
Heals you for up to 2/4/6% of your maximum health whenever you kill a target that yields experience or honor.
Bloody Strikes
3
Blood 20
Increases the damage of Blood Strike and Heart Strike by 15%/30%/45% and Blood Boil by 10%/20%/30%.
Veteran of the Third War
3
Blood 20
Increases your total Strength and Stamina by 2/4/6%, and your expertise by 2/4/6.
Mark of Blood
1
Blood 20
Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec or 20 hits.
Bloody Vengeance
3
Dark Conviction 5
Gives you a 1/2/3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abomination's Might
2
Blood 25
Your Blood Strikes and Heart Strikes have a 25/50% chance and your Obliterates have a 50/100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 1/2%.
Bloodworms
3
Blood 30
Your weapon hits have a 3/6/9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20sec or until killed.
Hysteria
1
Blood 30
Induces a friendly unit into a killing frenzy for 30 sec, increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their maximum health every second.
Improved Blood Presence
2
Blood 30
While in Frost or Unholy Presence, you retain 2%/4% healing from Blood Presence, and healing done to you is increased by 5%/10% in Blood Presence.
Improved Death Strike
2
Blood 35
Increases the damage of your Death Strike by 15%/30% and increases its critical strike chance by 3%/6%.
Sudden Doom
5
Blood 35
Your Blood Strikes and Heart Strikes have a 5%/10%/15% chance to launch a free Death Coil at your target.
Vampiric Blood
1
Blood 35
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 20 sec. After the effect expires, the health is lost.
Will of the Necropolis
3
Blood 40
Damage that will take you below 35% health or taken while you're at 35% health is reduced by 5%. This effect cannot occur more often than once every 15 sec and cannot be triggered by damage which deals less than 5% of your health.
Heart Strike
1