Death Knight Talents:

The Death Knight Spells are constantly changing but I have them up to date as of Nov 29th 2011 for patch 4.3.

 

Blood Talents:

Talent Description
Dancing Rune Weapon
Rank 1
Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight's attacks.  The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.
60 Runic Power, 30 yd range, Instant, 1.5 min cooldown
Improved Death Strike
Rank 1-3
Increases the damage and healing done by your Death Strike by [15% / 30% / 45%], increases its critical strike chance by [3% / 6% / 9%].
Crimson Scourge
Rank 1-2
Increases the damage dealt by your Blood Boil by [20% / 40%], and when you Plague Strike a target that is already infected with your Blood Plague, there is a [5% / 10%] chance that your next Blood Boil will consume no runes.
Will of the Necropolis
Rank 1-3
When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by [8% / 16% / 25%] for 8 sec. This effect cannot occur more than once every 45 seconds.
Rune Tap
Rank 1
Converts 1 Blood Rune into 10% of your maximum health.
1 Blood, Instant, 30 sec cooldown
Vampiric Blood
Rank 1
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 25% for 10 sec. After the effect expires, the health is lost.
Instant, 1 Min Cooldown
Sanguine Fortitude
Ranks 1-2
While active, your Icebound Fortitude reduces damage taken by an additional [15% / 30%] and costs [50% / 100%] less runic power to activate.
Blood Parasite
Ranks 1-2
Your melee attacks have a [5% / 10%] chance to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec.
Improved Blood Presence
Ranks 1-2
Increases your rune regeneration by [10% / 20%] and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by [3% / 6%].  In addition, while in Frost Presence or Unholy Presence, you retain [2% / 4%] damage reduction from Blood Presence.
Blood-Caked Blade
Ranks 1-3
Your auto attacks have a [10% / 20% / 30%] chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Bone Shield
Rank 1
Surrounds you with a barrier of whirling bones.  The shield begins with 6 charges, and each damaging attack consumes a charge.  While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities.
1 Unholy, Instant, 1 Minute Cooldown, Lasts 5 Minutes
Toughness
Ranks 1-3
Increases your armor value from items by [3% / 7% / 10%].
Abomination's Might
Ranks 1-2

Increases melee attack power by [10% / 20%] and ranged attack power by [5% / 10%] of party and raid members within 100 yards. Also increases your total Strength by [1% / 2%].

Improved Blood Tap
Ranks 1-2
Reduces the cooldown of your Blood Tap ability by [15 / 30] sec.
Scent of Blood
Ranks 1-3
You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next [1 / 2 / 3] melee hits to generate 10 runic power.
Scarlet Fever
Ranks 1-2
Causes your Blood Plague to afflict enemies with Scarlet Fever, reducing their physical damage dealt by [5% / 10%] for 21 sec.
Hand of Doom
Ranks 1-2
Reduces the cooldown of your Strangulate ability by [30 / 60] sec.
Butchery
Ranks 1-2
Whenever you kill an enemy that grants experience or honor, you generate up to [10 / 20] runic power. In addition, you generate [1 / 2] runic power per 5 sec while in combat.
Blade Barrier
Ranks 1-3
Blade Barrier effect decreases damage taken by [2% / 4% / 6%] for the next 10 sec.
Bladed Armor
Ranks 1-3
Increases your attack power by [2/4/6] for every 180 armor value you have.

 

bloodFrost Talents:

Talent< Description
Howling Blast
Rank 1

Blast the target with a frigid wind, dealing (1519 + 50% of AP) Frost damage to that foe, and ((1519+50% of Attack PowerP)/2) Frost damage to all other enemies within 10 yards.

-I had to make a new formula for this as the formula listed on mmo-champion and wowhead were off. The formula I list is very close to what it is(within a couple of points).
1 Frost, 20 yd range, Instant

Threat of Thassarian
Rank 1-3
When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a [30% / 60% / 100%] chance to also deal damage with your offhand weapon.
Might of the Frozen Wastes
Ranks 1-3
When wielding a two-handed weapon, your melee attacks deal an additional [3% / 7% / 10%] damage and your autoattacks have a [15% / 30% / 45%] chance to generate 10 Runic Power.
Chilblains
Ranks 1-2
Victims of your Frost Fever disease are Chilled, reducing movement speed by [25% / 50%] for 10 sec, and your Chains of Ice immobilizes targets for [1 / 3] seconds.
Hungering Cold
Rank 1
Purges the earth around the Death Knight of all heat.  Enemies within 10 yards are afflicted with Frost Fever and trapped in ice, preventing them from performing any action for 10 sec.  Enemies are considered Frozen, but any damage other than diseases will break the ice.
40 Runic Power, Instant, 1 min cooldown, 1.5 second cast time
Improved Frost Presence
Ranks 1-2
Increases your bonus damage while in Frost Presence by an additional [2% / 5%]. In addition, while in Blood Presence or Unholy Presence, you retain [2% / 4%] increased runic power generation from Frost Presence.
Rime
Ranks 1-3
Your Obliterate has a [15% / 30% / 45%] chance to cause your next Howling Blast or Icy Touch to consume no runes.
Pillar of Frost
Rank 1
Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks.
1 Frost, Instant, 1 min cooldown, Lasts 20 sec.
Improved Icy Talons
Rank 1
Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%, and your own attack speed by an additional 5%.
Brittle Bones
Ranks 1-2
Your Strength is increased by [2% / 4%] and your Frost Fever chills the bones of its victims, increasing their physical damage taken by [2% / 4%].
Merciless Combat
Ranks 1-2
Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional [6% / 12%] damage when striking targets with less than 35% health.
Chill of the Grave
Ranks 1-2
Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate [5 / 10] additional runic power.
Killing Machine
Ranks 1-3

Your melee attacks have a chance to make your next Icy Touch, Obliterate, or Frost Strike a guaranteed critical strike. Each rank increases the chance of a guarenteed critical strike.

Yes, the proc rate fomula is not listed and research to find this did not pay off, sorry.

Annihilation
Ranks 1-3
Increases the damage dealt by your Obliterate ability by [15% / 30% / 45%].
Lichborne
Rank 1
Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.
Instant, 2 min cooldown
On a Pale Horse
Ranks 1-2
You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by [15% / 30%], and your mounted speed is increased by [10% / 20%]. This does not stack with other movement speed increasing effects.
Endless Winter
Rank 1-2
[The cost of your Mind Freeze is reduced to [10 / no longer cost] runic power.
Runic Power Mastery
Rank 1-3
Increases your maximum Runic Power by [10 / 20 / 30].
Icy Reach
Rank 1-2
Increases the range of your Icy Touch, Chains of Ice and Howling Blast by [5 / 10] yards.
Nerves of Cold Steel
Rank 1-3
Increases your chance to hit with one-handed melee weapons by [1% / 2% / 3%] and increases the damage done by your off-hand weapon by [8% / 16% / 25%].

 

bloodUnholy Talents:

Talent
Description
Summon Gargoyle
Rank 1

A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 30 seconds. As of patch 4.3 the gargoyle will only use ranged attacks.

AP Coefficient = 0.4
60 Runic Power, 30 yd range, Instant, 3 minute cooldown

Ebon Plaguebringer
Rank 1-2

Your Plague Strike, Icy Touch, Chains of Ice, and Outbreak abilities also infect their target with Ebon Plague, which increases damage taken from your diseases by [15% / 30%] and all magic damage taken by an additional 8%.

Sudden Doom
Rank 1-3
Your main-hand autoattacks have a [5% / 10% / 15%] chance to make your next Death Coil cost no runic power.
Unholy Blight
Rank 1
Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 seconds, and preventing any diseases on the victim from being dispelled.
Anti-Magic Zone
Rank 1
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 seconds or until it absorbs [ 200% of AP + 10000 ] spell damage.
1 Unholy, Instant, 2 minute cooldown
Improved Unholy Presence
Rank 1-2
Grants you an additional [2% / 5%] haste while in Unholy Presence. In addition, while in Blood Presence or Frost Presence, you retain [8% / 15%] increased movement speed from Unholy Presence.
Dark Transformation
Rank 1
Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active. See Death Knight Spells for info on the ghoul abilities.
Magic Suppression
Ranks 1-3
Increases the spell damage absorption of your Anti-Magic Shell by an additional [8% / 16% / 25%], and increases the Runic Power generated when damage is absorbed by Anti-Magic Shell.
Rage of Rivendare
Ranks 1-3
Increases the damage of your Plague Strike, Scourge Strike, and Festering Strike abilities by [15% / 30% / 45%].
Runic Corruption
Ranks 1-2
Reduces the cost of your Death Coil by [3 / 6], and causes your Runic Empowerment ability to no longer refresh a depleted rune, but instead to increase your rune regeneration rate by [50% / 100%] for 3 sec.
Unholy Frenzy
Rank 1
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 20%, but causes them to lose health equal to 2% of their maximum health every 3 sec.
30 yd range, Instant, 3 min cooldown
Contagion
Ransk 1-2
Increases the damage of your diseases spread via Pestilence by [50% / 100%].
Shadow Infusion
Ranks 1-3
When you cast Death Coil, you have a [33% / 66% / 100%] chance to empower your active Ghoul, increasing its damage dealt by 6% for 30 sec. Stacks up to 5 times.
Desecration
Ranks 1-2

Your Plague Strikes and Scourge Strikes defile the ground within 7 yards of your target. Enemies in the area are slowed by [25% / 50%] while standing on the unholy ground. Does not trigger against targets that are immune to movement-slowing effects.

Lasts 20 sec.

Resilient Infection
Ranks 1-2
When your diseases are dispelled by an enemy, you have a [50% / 100%] chance to activate a Frost rune if Frost Fever was removed, or an Unholy rune if Blood Plague was removed.
Morbidity
Ranks 1-3
Increases the damage and healing of Death Coil by [5% / 10% / 15%] and Death and Decay by [10% / 20% / 30%].
Unholy Command
Ranks 1-2
Reduces the cooldown of your Death Grip ability by [5 / 10] sec, and gives you a [50% / 100%] chance to refresh its cooldown when dealing a killing blow to a target that grants experience or honor.
Virulence
Ranks 1-3
Increases the damage done by your diseases by [10% / 20% / 30%].
Epidemic
Rank 1-3
Increases the duration of Blood Plague and Frost Fever by [4 / 8 / 12] seconds.