Talent Information
Please note the new talent trees are listed at: Official Talent Calculator
Current talents for 3.1.1 listed below
Blood Talents:
Mainly DPS talents but also some health gain and parry skills. This is a very strong tree and a lot of players will level up using this tree.
| Talent | Points | Requirements | Description |
| Butchery | 2 |
None |
Whenever you kill an enemy that grants experience or honor, you generate up to 10/20 runic power. In addition you generate 1/2 runic power per 5 sec while in combat. |
| Subversion | 3 |
None |
Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3/6/9% and reduces threat generated while in Blood or Unholy Presence by 8/16/25%. |
| Blade Barrier | 5 |
None |
Whenever your blood runes are on cooldown, you gain the Blade Barrier effect reducing damage by 1%/2%/3%/4%/5% for the next 10 sec. |
| Bladed Armor | 5 |
Blood 5 |
Increases your attack power by 1/2/3/4/5 for every 180 armor value you have. |
| Scent of Blood | 3 |
Blood 5 |
You have a 15% chance after being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next 1/2/3 melee hits to generate 5 runic power. This effect cannot occur more often than once every 10 sec. |
| Two-Handed Weapon Specialization | 2 |
Blood 5 |
Increases the damage you deal with two-handed melee weapons by 2/4%. |
| Rune Tap | 1 |
Blood 10 |
Converts 1 Blood Rune into 10% of your maximum health. 1 minute cooldown. |
| Dark Conviction | 5 |
Blood 10 |
Increases your chance to critically hit with weapons, spells and abilities by 1/2/3/4/5%. |
| Death Rune Mastery | 3 |
Blood 10 |
Whenever you hit with Death Strike or Obliterate there is a 33/66/100% chance that the Frost and Unholy Runes will become Death Runes when they activate. |
| Improved Rune Tap | 3 |
Rune Tap 1 |
Increases the health provided by Rune Tap by 33/66/100% and lowers its cooldown by 10/20/30 sec. |
| Spell Deflection | 3 |
Blood 15 |
You have a chance equal to your Parry chance of taking 15%/30%/45% less damage from a direct damage spell. |
| Vendetta | 3 |
Blood 15 |
Heals you for up to 2/4/6% of your maximum health whenever you kill a target that yields experience or honor. |
| Bloody Strikes | 3 |
Blood 20 |
Increases the damage of Blood Strike and Heart Strike by 15%/30%/45% and Blood Boil by 10%/20%/30%. |
| Veteran of the Third War | 3 |
Blood 20 |
Increases your total Strength and Stamina by 2/4/6%, and your expertise by 2/4/6. |
| Mark of Blood | 1 |
Blood 20 |
Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec or 20 hits. |
| Bloody Vengeance | 3 |
Dark Conviction 5 |
Gives you a 1/2/3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times. |
| Abomination's Might | 2 |
Blood 25 |
Your Blood Strikes and Heart Strikes have a 25/50% chance and your Obliterates have a 50/100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 1/2%. |
| Bloodworms | 3 |
Blood 30 |
Your weapon hits have a 3/6/9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20sec or until killed. |
| Hysteria | 1 |
Blood 30 |
Induces a friendly unit into a killing frenzy for 30 sec, increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their maximum health every second. |
| Improved Blood Presence | 2 |
Blood 30 |
While in Frost or Unholy Presence, you retain 2%/4% healing from Blood Presence, and healing done to you is increased by 5%/10% in Blood Presence. |
| Improved Death Strike | 2 |
Blood 35 |
Increases the damage of your Death Strike by 15%/30% and increases its critical strike chance by 3%/6%. |
| Sudden Doom | 5 |
Blood 35 |
Your Blood Strikes and Heart Strikes have a 5%/10%/15% chance to launch a free Death Coil at your target. |
| Vampiric Blood | 1 |
Blood 35 |
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 20 sec. After the effect expires, the health is lost. |
| Will of the Necropolis | 3 |
Blood 40 |
Damage that will take you below 35% health or taken while you're at 35% health is reduced by 5%. This effect cannot occur more often than once every 15 sec and cannot be triggered by damage which deals less than 5% of your health. |
| Heart Strike | 1 |