Death Knight Builds (Updated for Mists of Pandaria)
This site contains popular WOW Death Knight Builds and other resources on how to play a Death Knight. As you all know, the Death Knight class player class was released during the Cataclysm expansion for World of Warcraft(WOW). The Death Knight has changed a lot with the release of the newest expansion, Mists of Pandaria.
A little bit about the Death Knight Class:
This class is a damage dealer / tank hybrid class.
The Death Knight class starts at level 55 and is unlockable if you have level 55+ character on that realm. You can only have one Death Knight per server.
WOW Death Knights do not have shields but do have good avoidance and powerful anti-magic protection that allow them to to fill the roll of tank. Death Knights make good tanks if they are geared, spec'd and played correctly.
WOW Death Knights can dual wield or use 2-handed weapons. They use a unique rune system for their special skills so playing a Death Knight often means using a combo rotations for doing damage but in recent patches it has gone to a priority system(we talk about this later on). Death Knights also gain runic power when using abilities that use runes and this runic power can be used to cast spells such as Death Coil or Frost Strike.
Death Knight talents are split into 3 different trees:
Frost: This is a DPS tree. Dual wielding frost spec'd death knights are the top for DPS build right now but unholy 2H is very close.
Unholy: This is DPS class and PVP class, it focus's more on diseases and ghouls for our DPS. |
Current News:
Mists of Pandaria has been released!

The talent system has been completely changed for for all player classes. All previous death knight builds are no longer valid as the system no longer has the same talent tree system in place. The talent system now has 6 tiers of talents, there are 3 talents in each tier and you get to pick one talent from each tier. Death knights unlike other classes have these talent trees opened at different levels than most classes as they start at level 55:
Tier 1 Talents Unlocked: Level 56
Tier 2 Talents Unlocked: Level 57
Tier 3 Talents Unlocked: Level 58
Tier 4 Talents Unlocked: Level 60
Tier 5 Talents Unlocked: Level 75
Tier 6 Talents Unlocked: Level 90
Patch 5.2 has been released and the following effects Death Knights:
- Death Siphon now heals for 150% of the damage dealt (was 100%).
- Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second.
- Death Knights now maintain the same health percentage when switching into and out of Blood Presence.
- Blood Plague now deals 15% more damage.
- Frost Fever now deals 15% more damage.
- Strangulate cooldown has been reduced to 60 seconds (was 2 minutes).
- Asphyxiate cooldown has been reduced to 30 seconds (was 1 minute).
- Blood Parasite now summons Bloodworms with 15% of the Death Knight's health (was 18%) and Blood Burst now heals for 25% per stack of Blood Gorged (was 30% per stack).
- Frost
- Howling Blast now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged.
- Icy Talons now increases attack speed by 25% (was 20%).
- Might of the Frozen Wastes now increases melee damage by 15% (was 10%).
- Howling Blast now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged.
- Unholy
- Reaping now also applies to Icy Touch.
- Summon Gargoyle no longer costs Runic Power.
- Gargoyle Strike now also deals Shadow damage, in addition to Nature damage.
- Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
- Scourge Strike now deals 3.8% more damage.
- Reaping now also applies to Icy Touch.
- Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on Frost Strike, Obliterate, and Scourge Strike.
Site News:
Updated pages for 5.2 patch.




