Death Knight Builds (Updated for Warlords of Draenor Expansion 6.0.3)
This site contains popular WOW Death Knight Builds and other resources on how to play a Death Knight. As you all know, the Death Knight class player class was released during the Cataclysm expansion for World of Warcraft(WOW). The Death Knight has changed a lot with the release of the newest expansion, Warlords of Draenor.
A little bit about the Death Knight Class:
This class is a damage dealer / tank hybrid class.
The Death Knight class starts at level 55 and is unlockable if you have level 55+ character on that realm.
WOW Death Knights do not have shields but do have good avoidance and powerful anti-magic protection that allow them to to fill the roll of tank. Death Knights make good tanks if they are geared, spec'd and played correctly.
WOW Death Knights can dual wield or use 2-handed weapons. They use a unique rune system for their special skills so playing a Death Knight often means using a combo rotations for doing damage but in recent patches it has gone to a priority system(we talk about this later on). Death Knights also gain runic power when using abilities that use runes and this runic power can be used to cast spells such as Death Coil or Frost Strike.
Death Knight talents are split into 3 different trees:
Frost: This is a DPS tree. Dual wielding frost spec'd death knights are the top for DPS build right now but unholy 2H is very close.
Unholy: This is DPS class and PVP class, it focus's more on diseases and ghouls for our DPS.
Warlords of Draenor will be released on Nov 13th.
The pre-patch 6.0.3 for WOD has been released and here are some of the changes that effect Death Knights:
General Changes That Effect Death Knights:
OK I was going to go over every single change that happened with the patch 6.0 that effected death knights in this patch and the expansion but but I figure if you wanted that info you would just check that out the patch notes at Blizzard.
In short the some of the changes are as follows:
-many spells, skills, talents and glyphs removed or changed to remove skills that are not that useful or fun to make game play a little bit easier.
-Level cap increased to 100 when expansion goes live and of course new areas to explore.
-Expertise and hit removed so there is no min cap you have to strive for to hit mobs.
-Reforge removed from game.
-There is a lot of changes they made with this patch and with the expansion, I recommend checking out the patch notes to familiarize yourself if you have not already.
Updated pages for new Warlords of Draenor expansion.